Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Melee kills heal 1 Health and 0.1 Trauma.
+ 30% Weakspot Damage DISABLES: Aim Down Sights
Gain + 10% Damage Resistance while you have Temporary Health.
+ 20% Trauma Resistance