Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Vanguard
defense
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Mean Drunk
offense
+ 40% Melee Damage
Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Face your fears
defense
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Battle lust
defense
Melee kills heal 1 Health and 0.1 Trauma.
Adrenaline fueled
offense
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Spiky bits
offense
+ 15 Melee Damage
+ 20% Damage Resistance while using a Melee weapon
- 15% Ammo Capacity
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
Motorcycle helmet
defense
+ 15% Damage Resistance
+ 10 Health
DISABLES: Aim Down Sights
Scar tissue
defense
Take 1 less damage from all Ridden.
Numb
defense
Gain + 10% Damage Resistance while you have Temporary Health.
Hunker Down
defense
While crouching, gain 10% Damage Resistance and 40% Accuracy.
Bomb squad
offense
1 Additional Frag Grenade spawns in each map.
Team effects
+ 25% Team Explosive Damage
+ 20% Team Explosive Resistance
Breakout
utility
Breakout: Hold [F] to free yourself from Grabs.
+ 50% Breakout Cooldown Reduction. (Base 60 seconds).
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Sunder
offense
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.