When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Healing a teammate also applies 50% of the effect to you.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 75% Use Speed - 5% Damage Resistance
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 2 Support Inventory
+ 50% Healing Efficiency
- 10% Health
+ 1 Team Support Inventory
When you use a Medical Accessory, all teammates heal for 8 Health.