Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
When you stow your weapon, it reloads.
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 45% Move Speed while firing. + 3% Move Speed while not firing.