Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
When you stow your weapon, it reloads.
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
+ 10% Bullet Damage + 15% Effective Bullet Range
Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target.
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 45% Move Speed while firing. + 3% Move Speed while not firing.