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    Last Updated 11/04/2021

    Follow me through the WIRE

    50%0 vote
    Barbed wire is highly under-rated, Goal is to get barbed wire to purple as fast as you can while still being able to use other offensive items. This setup allows you to set up kiting paths with wire and aggro Ridden through them. The last card slot is for your weapon choice as well as order. Taking money grubbers early will net you the most money to upgrade offensive item quality. Accessory damage also boosts damage with barbed wire.
    Cleaner
    Tags
    nightmare
    50%0 vote
    Card image

    Copper Scavenger

    utility
    Affinity icon

    You can sense nearby Copper.

    More Copper Piles spawn.

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    Run like hell

    mobility
    Affinity icon

    + 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.

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    Double grenade pouch

    offense
    Affinity icon

    + 2 Offensive Inventory

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    Improvised explosives

    offense
    Affinity icon

    + 75% Accessory Damage - 25% Swap Speed

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    Grenade Pouch

    offense
    Affinity icon

    + 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost

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    Demolitions expert

    offense
    Affinity icon

    + 50% Accessory Damage - 15% Ammo Capacity

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    Surplus pouches

    offense
    Affinity icon

    - 5% Health

    Team effect iconTeam effects

    + 1 Team Offensive Inventory

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    Hyper-Focused

    offense
    Affinity icon

    + 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.

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    Motorcycle helmet

    defense
    Affinity icon

    + 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights

    Card image

    Quick Kill

    offense
    Affinity icon

    + 50% Accuracy DISABLES: Aim Down Sights

    Comments (0)
    Comments (0)
    Card image

    Money grubbers

    utility
    Affinity icon

    Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.

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    Fleet of foot

    mobility
    Affinity icon

    + 8% Move Speed

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    Grenade training

    offense
    Affinity icon

    + 25% Accessory Damage

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    Energy drink

    mobility
    Affinity icon

    + 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance

    CloverzTV

    Hoffman