While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+2 Extra life
+10% Reduced Incap Trauma
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
Gain 250 bonus Copper at the start of each level.
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
- 5% Health
+ 1 Team Offensive Inventory
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.