Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
- 5% Health
+ 1 Team Offensive Inventory
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
You have an additional 10% chance to not consume Accessories when used.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 75% Accessory Damage - 25% Swap Speed
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
+ 25% Damage - 30% Health
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+35% Acid Resistance
Your Bait Jars do direct damage to targets and can hit Weakspots.
Killing Mutations that are covered with Bait has a 75% chance to create another Bait Jar.
+ 50% Ammo Capacity + 15% Reload Speed