Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
+ 1 Support Inventory + 15% Trauma Resistance
+ 20% Trauma Resistance
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Gain 250 bonus Copper at the start of each level.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 5% Damage Resistance + 5 Health
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
Each Cleaner gains 5% of their total Copper in each Saferoom.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
+ 25 Health
You can sense nearby Quick Accessories.
More Quick Accessories spawn.