Each Cleaner gains 5% of their total Copper in each Saferoom.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
Gain 250 bonus Copper at the start of each level.
+ 1 Support Inventory + 15% Trauma Resistance
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
+ 20% Trauma Resistance
+ 25 Health
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 5% Damage Resistance + 5 Health
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
You can sense nearby Support Accessories.
More Support Accessories spawn.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.