Melee kills heal 1 Health and 0.1 Trauma.
Gain 250 bonus Copper at the start of each level.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Gain + 10% Damage Resistance while you have Temporary Health.
Each Cleaner gains 5% of their total Copper in each Saferoom.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 4% Move Speed while using an SMG. + 35% Reload Speed while using an SMG.
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 50% Reload Speed DISABLES: Aim Down Sights
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 1 Support Inventory + 15% Trauma Resistance
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights