Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Take 1 less damage from all Ridden.
Gain + 10% Damage Resistance while you have Temporary Health.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
Pain Meds you apply also grant + 25% Damage for 60 seconds.
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.
+ 50% Accessory Damage - 15% Ammo Capacity
+ 10 Team Health
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.