While crouching you neither take nor deal Friendly Fire damage. + 10 Health
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Healing a teammate also applies 50% of the effect to you.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+2 Extra life
+10% Reduced Incap Trauma
+ 2 Support Inventory
+ 1 Support Inventory + 15% Trauma Resistance