Each teammate gains 100 bonus Copper at the start of each level.
- 10% Health
+ 1 Team Extra Life
+ 10 Team Health
+ 10% Team Ammo Capacity + 3.5% Team Damage
+ 10% Team Stamina + 10% Team Stamina Regen
- 5% Health
+ 1 Team Offensive Inventory
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 1 Team Support Inventory
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
You can sense nearby weapons.
More weapons spawn.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
When you use a Medical Accessory, all teammates heal for 8 Health.