Those decks are for 4 players in No Hope difficulty
Your job : making healer and sniper survive !
Help on firing on Mutations when Sniper ask help, and protect side from ridden to do not leave medic without defense
Cleaner
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no hopeDPSsupportLMGrifle
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Fit as a Fiddle
defense
Team effects
+ 20% Team Bolstered Health
+ 5 Team Health
Well Rested
talent
Team effects
+ 20%Team Overheal
+ 5% Team Healing Efficiency
Amped up
defense
Team effects
When a horde is triggered, your team gains 20 Health.
Fresh bandage
defense
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Sadist
talent
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health.
Can only trigger once per second.
Saferoom Recovery
defense
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Emt Bag
defense
+ 50% Healing Efficiency
Rousing speech
utility
Team effects
Teammates are healed for an additional 10 Health when revived
+ 50% Team Revive Speed
+ 10% Team Reduced incap Trauma