+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.
When a horde is triggered, your team gains 20 Health.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 50% Healing Efficiency
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
Each teammate gains 100 bonus Copper at the start of each level.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Damaging Ridden with LMGs and Snipers has a 40% chance to slow Ridden near the target by 50% for 5 seconds.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Gain + 10% Damage Resistance while you have Temporary Health.