Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Share the wealth
utility
Team effects
Each teammate gains 100 bonus Copper at the start of each level.
Lucky pennies
utility
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Copper Scavenger
utility
You can sense nearby Copper.
More Copper Piles spawn.
Hazard Pay
utility
Gain 250 bonus Copper at the start of each level.
Battle lust
defense
Melee kills heal 1 Health and 0.1 Trauma.
Face your fears
defense
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
Vanguard
defense
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Adrenaline fueled
offense
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Emt Bag
defense
+ 50% Healing Efficiency
Spiky bits
offense
+ 15 Melee Damage
+ 20% Damage Resistance while using a Melee weapon
- 15% Ammo Capacity
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Compound interest
utility
Team effects
Each Cleaner gains 5% of their total Copper in each Saferoom.
Bounty Hunter
utility
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).