At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Healing Efficiency
- 10% Health
+ 1 Team Extra Life
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 1 Support Inventory + 15% Trauma Resistance
+ 30% Stamina Regeneration + 5 Health
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Healing a teammate also applies 50% of the effect to you.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 20% Stamina + 20% Sprint Efficiency + 5 Health