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    Last Updated 10/31/2021

    Shotgun Power Swap

    50%0 vote
    - guns are obviously Tac14 (this time laser sight instead of long barrel, also NO increased mag size) and Belgian (thats why I choose Mom, she starts with Belgian... I also like the instant revive and the +1 life for my teammates, this time no room for healing enhancers, so use the extra healing item slot to be a carry mule for the Doc of your team... else Walker does well too if Mom is already choosen) - okay... learned some new stuff... Shredder counts each shotgun pellet, and put back in Silver Bullets which someone falsy claimed wouldn't work with shells - Buckshot Bruiser only heals 0.25hp per pellet (and somehow doesn't count if you oneshot Ridden) but for tanking mutations it's probably better than Face your Fears - Run like Hell is replaceaple by Rolling Thunder - Edit: accuracy isn't the highest and since Weakspot damage and Bullet/Body damage pop up seperatly with (try it with Knowledge is Power) I ditched Hyper focused and went for more bullet damage
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    DPSshotgunveteran
    50%0 vote

    TeddyXG

    Mom
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    Money grubbers

    utility
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    Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.

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    Mag Coupler

    offense
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    + 50% Reload Speed DISABLES: Aim Down Sights

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    Ammo Stash

    offense
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    Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.

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    Quick Kill

    offense
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    + 50% Accuracy DISABLES: Aim Down Sights

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    Buckshot bruiser

    defense
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    When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.

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    Shell carrier

    offense
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    + 30% Shotgun Ammo Capacity + 10% Damage with Shotguns

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    Silver bullets

    offense
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    + 10% Bullet Damage + 15% Effective Bullet Range

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    Shredder

    offense
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    Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)

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    Large caliber rounds

    offense
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    + 7.5% Bullet Damage + 200% Bullet Penetration

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    Run like hell

    mobility
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    + 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.

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    Motorcycle helmet

    defense
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    + 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights

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    Breakout

    utility
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    Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).

    Comments (0)
    Comments (0)
    Card image

    Power swap

    offense
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    Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds.

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    Admin reload

    offense
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    When you stow your weapon, it reloads.

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    Cocky

    utility
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    + 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.