Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
Press [M2] with Melee weapons to perform a Heavy Attack.
Heavy Attacks deal 100% increased damage and expend 50% more Stamina.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Melee kills heal 1 Health and 0.1 Trauma.
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 25% Damage - 30% Health
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Every 3 seconds, gain + 10 Bash Damage, stacking up to 10 times. All charges are consumed on use.