Non specialist, pure combat team deck. Excellent in combination with other team decks, effectively a crippled team booster if all other players are running selfish decks.
Cleaner
Tags
no hopesupport
50%0 vote
Bomb squad
offense
1 Additional Frag Grenade spawns in each map.
Team effects
+ 25% Team Explosive Damage
+ 20% Team Explosive Resistance
Offensive Scavenger
utility
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
Weaponsmith
ability
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Team effects
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
Amped up
defense
Team effects
When a horde is triggered, your team gains 20 Health.
On your mark...
mobility
Team effects
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
Well Rested
talent
Team effects
+ 20%Team Overheal
+ 5% Team Healing Efficiency
Copper Scavenger
utility
You can sense nearby Copper.
More Copper Piles spawn.
Compound interest
utility
Team effects
Each Cleaner gains 5% of their total Copper in each Saferoom.
Well fed
offense
Team effects
+ 10 Team Health
Hyper-Focused
offense
+ 50% Weakspot Damage
- 40% Move Speed while shooting or melee attacking.
Glass cannon
offense
+ 25% Damage
- 30% Health
Bodyguard
talent
When a teammate within 5 meters is attacked, you instead receive 75% of that damage.
Can trigger once every 5 seconds.