- 10% Health
+ 1 Team Support Inventory
Each Cleaner gains 5% of their total Copper in each Saferoom.
Gain 250 bonus Copper at the start of each level.
+ 35 Health - 15% Ammo Capacity
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
You can sense nearby Copper.
More Copper Piles spawn.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Each teammate gains 100 bonus Copper at the start of each level.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
- 5% Health
+ 1 Team Offensive Inventory
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
You can sense nearby Support Accessories.
More Support Accessories spawn.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 10% Team Stamina + 10% Team Stamina Regen
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.