You can sense nearby Copper.
More Copper Piles spawn.
Gain 250 bonus Copper at the start of each level.
+ 35 Health - 15% Ammo Capacity
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
- 10% Health
+ 1 Team Support Inventory
- 5% Health
+ 1 Team Offensive Inventory
+ 10% Team Stamina + 10% Team Stamina Regen
You can sense nearby Support Accessories.
More Support Accessories spawn.
Each Cleaner gains 5% of their total Copper in each Saferoom.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Each teammate gains 100 bonus Copper at the start of each level.