- 10% Health
+ 1 Team Extra Life
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Healing Efficiency
You can sense nearby Support Accessories.
More Support Accessories spawn.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
+ 50% Accuracy DISABLES: Aim Down Sights
+ 30% Accuracy
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Each Cleaner gains 5% of their total Copper in each Saferoom.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
- 10% Health
+ 1 Team Support Inventory
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
- 5% Health
+ 1 Team Offensive Inventory