You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 2 Offensive Inventory
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
You have an additional 10% chance to not consume Accessories when used.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 75% Ammo Capacity - 5% Move Speed
+ 50% Ammo Capacity + 15% Reload Speed
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
- 5% Health
+ 1 Team Offensive Inventory
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 75% Accessory Damage - 25% Swap Speed
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.