When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, all teammates heal for 8 Health.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
Healing a teammate also applies 50% of the effect to you.
+ 2 Support Inventory
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
- 10% Health
+ 1 Team Support Inventory
+ 1 Support Inventory + 15% Trauma Resistance
You can sense nearby Copper.
More Copper Piles spawn.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 50% Use Speed + 10% Stamina
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)