When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
You can sense nearby weapons.
More weapons spawn.
You can sense Food Items.
Adds a moderate amount of food items to the world. Food items restore an additional 3 Health.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
When you stow your weapon, it reloads.
After you kill a Mutation, the next time you damage a Mutation is guaranteed to cause them to Stumble.
+5% Stumble Damage
+ 20% Team Overheal + 5% Team Healing Efficiency
You have an additional 10% chance to not consume Accessories when used.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.