+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 50% Healing Efficiency
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Turns your Bash into a Knife that counts as a Melee weapon.
+ 75% Ammo Capacity - 5% Move Speed
+ 20% Weakspot Damage
+ 1 Support Inventory + 15% Trauma Resistance
+ 30% Aim Speed + 15% Move speed while ADS + 15% Move speed while firing
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
You can shoot while sprinting.
+ 10% Team Ammo Capacity + 3.5% Team Damage
+ 10 Team Health
+ 5% Move Speed + 5% Sprint Speed