Kills with Melee weapons have a 5% chance to spawn ammo or Razor Wire.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Melee kills heal 1 Health and 0.1 Trauma.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Gain + 10% Damage Resistance while you have Temporary Health.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 2 Quick Slot Inventory
+ 75% Accessory Damage - 25% Swap Speed
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Take 1 less damage from all Ridden.
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
- 10% Health
+ 1 Team Quick Slot Inventory