Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Melee kills heal 1 Health and 0.1 Trauma.
Turns your Bash into a Knife that counts as a Melee weapon.
+2 Extra life
+10% Reduced Incap Trauma
You can sense nearby Copper.
More Copper Piles spawn.
+ 10% Team Stamina + 10% Team Stamina Regen
+ 25 Health
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.