Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
+ 10% Bullet Damage + 15% Effective Bullet Range
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
When you stow your weapon, it reloads.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Take 1 less damage from all Ridden.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 7.5% Bullet Damage + 200% Bullet Penetration
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 20% Trauma Resistance
+ 50% Ammo Capacity + 15% Reload Speed