When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 30% Weakspot Damage - 5% Damage Resistance
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 8% Move Speed
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
While crouching, gain 10% Damage Resistance and 40% Accuracy.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency