+ 2 Support Inventory
+ 50% Healing Efficiency
Healing a teammate also applies 50% of the effect to you.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 35 Health - 15% Ammo Capacity
When you use a Medical Accessory, all teammates heal for 8 Health.
- 10% Health
+ 1 Team Support Inventory
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.