+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
You can sense nearby Copper.
More Copper Piles spawn.
+ 2 Offensive Inventory
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 30% Weakspot Damage - 5% Damage Resistance
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 5% Move Speed + 5% Sprint Speed
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
Gain 250 bonus Copper at the start of each level.
- 10% Health
+ 1 Team Extra Life