Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 10% Bullet Damage + 15% Effective Bullet Range
When you stow your weapon, it reloads.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
Take 1 less damage from all Ridden.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
You can sense nearby Copper.
More Copper Piles spawn.
You can sense nearby Ammo.
More ammo spawns.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance