Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+2 Extra life
+10% Reduced Incap Trauma
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Take 1 less damage from all Ridden.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 20% Team Bolstered Health + 5 Team Health
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 1 Support Inventory + 15% Trauma Resistance
Gain 250 bonus Copper at the start of each level.
Each teammate gains 100 bonus Copper at the start of each level.