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    Shufpt

    Last Updated 03/25/2023

    Nightmare and No Hope 'essentials'

    50%0 vote
    A quick build to demonstrate some of the most valuable cards available in the game's highest difficulty
    Tags
    no hope
    50%0 vote
    Card image

    Saferoom Recovery

    defense
    Affinity icon

    Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.

    Card image

    Breakout

    utility
    Affinity icon

    Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).

    Card image

    Fresh bandage

    defense
    Affinity icon

    At the start of each level, heal 15 Trauma Damage, then restore any missing Health.

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    Adrenaline fueled

    offense
    Affinity icon

    When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.

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    Life insurance

    defense
    Affinity icon

    +2 Extra life

    Team effect iconTeam effects

    +10% Reduced Incap Trauma

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    Out with a bang

    talent
    Affinity icon

    Team effect iconTeam effects

    When a teammate is incapacitated or dies, they drop an active Pipe Bomb.

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    Durable

    defense
    Affinity icon

    + 15% Trauma Resistance + 5 Health + 20% Fire resistance

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    Inspiring sacrifice

    defense
    Affinity icon

    Team effect iconTeam effects

    When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.

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    Fit as a Fiddle

    defense
    Affinity icon

    Team effect iconTeam effects

    + 20% Team Bolstered Health + 5 Team Health

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    Ammo Stash

    offense
    Affinity icon

    Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.

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    Fanny Pack

    defense
    Affinity icon

    + 1 Support Inventory + 15% Trauma Resistance

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    Hazard Pay

    utility
    Affinity icon

    Gain 250 bonus Copper at the start of each level.

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    Share the wealth

    utility
    Affinity icon

    Team effect iconTeam effects

    Each teammate gains 100 bonus Copper at the start of each level.

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    Card image

    Weaponsmith

    ability
    Affinity icon

    Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.

    Team effect iconTeam effects

    Additional copies of Weaponsmith played reduce its cost by 100 Copper.

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    Scar tissue

    defense
    Affinity icon

    Take 1 less damage from all Ridden.