Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Each teammate gains 100 bonus Copper at the start of each level.
Each Cleaner gains 5% of their total Copper in each Saferoom.
You can sense nearby Copper.
More Copper Piles spawn.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
- 5% Health
+ 1 Team Offensive Inventory
Gain 250 bonus Copper at the start of each level.
+ 50% Accessory Damage - 15% Ammo Capacity
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 75% Accessory Damage - 25% Swap Speed
+ 25% Accessory Damage
+ 2 Offensive Inventory
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost