1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
+ 50% Accessory Damage - 15% Ammo Capacity
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 10 Team Health
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.
+ 45 Health - 25% Stamina
+ 25 Health
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Take 1 less damage from all Ridden.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Gain + 10% Damage Resistance while you have Temporary Health.