Take 1 less damage from all Ridden.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 20% Trauma Resistance
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
+ 45 Health - 25% Stamina
+ 50% Ammo Capacity + 15% Reload Speed
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed