You can sense nearby Copper.
More Copper Piles spawn.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 30% Weakspot Damage - 5% Damage Resistance
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
Turns your Bash into a Knife that counts as a Melee weapon.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 40% Reload Speed with Shotguns.
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.