Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
Create a cloud that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.
Gadget cost: 75 Assault Rifle bullets.
REPLACES: Support Slot
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
Damaging Ridden with LMGs and Snipers has a 40% chance to slow Ridden near the target by 50% for 5 seconds.
When you stow your weapon, it reloads.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 75% Ammo Capacity - 5% Move Speed
While shooting, gain 1% Damage, 1% Fire Rate, and 5% Swap Speed every 0.25 seconds. Max count of buffs is 20.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
+ 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Gain 30% Move Speed and Accuracy while crouched and using an LMG.
+ 25% Damage - 30% Health