+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Take 1 less damage from all Ridden.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 10% Team Ammo Capacity + 3.5% Team Damage
+ 10% Team Stamina + 10% Team Stamina Regen
+ 10 Team Health
Each teammate gains 100 bonus Copper at the start of each level.
Gain 250 bonus Copper at the start of each level.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
- 5% Health
+ 1 Team Offensive Inventory
- 10% Health
+ 1 Team Support Inventory
+ 45 Health - 25% Stamina