You can sense nearby Copper.
More Copper Piles spawn.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Healing a teammate also applies 50% of the effect to you.
+ 1 Support Inventory + 15% Trauma Resistance
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 50% Healing Efficiency
+ 5% Damage Resistance + 5 Health
When you stow your weapon, it reloads.
+ 25% Ammo Capacity + 2.5% Bullet Damage
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.