Melee kills heal 1 Health and 0.1 Trauma.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Press [M2] with Melee weapons to perform a Heavy Attack.
Heavy Attacks deal 100% increased damage and expend 50% more Stamina.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 20% Trauma Resistance
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
While crouching, gain 10% Damage Resistance and 40% Accuracy.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 30% Trauma Resistance - 100% Fire Resistance