+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
When a horde is triggered, your team gains 20 Health.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 40% Reload Speed with Shotguns.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
+2 Extra life
+10% Reduced Incap Trauma
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
+ 2 Offensive Inventory
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 10% Bullet Damage + 15% Effective Bullet Range
When a teammate within 15 meters receives 5 or more damage, gain 20% increased Damage for 5 seconds.