Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Turns your Bash into a Knife that counts as a Melee weapon.
Melee kills heal 1 Health and 0.1 Trauma.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 50% Accuracy DISABLES: Aim Down Sights
+ 40% Reload Speed with Shotguns.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 45 Health - 25% Stamina
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 50% Reload Speed DISABLES: Aim Down Sights