When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Healing a teammate also applies 50% of the effect to you.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 50% Healing Efficiency
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 1 Support Inventory + 15% Trauma Resistance
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
+2 Extra life
+10% Reduced Incap Trauma
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
+ 200% Revive Speed
+ 25 Health