+ 15 Melee Damage
+ 20% Damage Resistance while using a Melee weapon
- 15% Ammo Capacity
Scar tissue
defense
Take 1 less damage from all Ridden.
Fit as a Fiddle
defense
Team effects
+ 20% Team Bolstered Health
+ 5 Team Health
Well Rested
talent
Team effects
+ 20%Team Overheal
+ 5% Team Healing Efficiency
Fresh bandage
defense
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
True grit
defense
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
Adrenaline fueled
offense
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Emt Bag
defense
+ 50% Healing Efficiency
Vanguard
defense
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Mean Drunk
offense
+ 40% Melee Damage
Your Melee Attacks cause cleave through enemies dealing damage in a large area.