+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
You have an additional 10% chance to not consume Accessories when used.
+ 2 Offensive Inventory
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
You can sense nearby Copper.
More Copper Piles spawn.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 75% Accessory Damage - 25% Swap Speed
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 25% Damage - 30% Health
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 10% Team Ammo Capacity + 3.5% Team Damage
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 50% Accessory Damage - 15% Ammo Capacity
+ 25% Ammo Capacity + 2.5% Bullet Damage