Playing to Hoffman's strength's. Deadeye with the Pistol, not to shoddy with the Shotgun but absolutley devasting with the throwables. For example 5 grenade's will take the Ogre in Act 1-2 down Solo !!
Cleaner
Tags
nightmaresupport
50%0 vote
Pyro
offense
+ 100% Fire Damage
Kills with fire grant you 3 Temporary Health.
You can sense flammable objects nearby.
Magician's Apprentice
talent
You have an additional 10% chance to not consume Accessories when used.
Double grenade pouch
offense
+ 2 Offensive Inventory
Offensive Scavenger
utility
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
Improvised explosives
offense
+ 75% Accessory Damage
- 25% Swap Speed
Confident killer
offense
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Glass cannon
offense
+ 25% Damage
- 30% Health
Large caliber rounds
offense
+ 7.5% Bullet Damage
+ 200% Bullet Penetration
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
Ammo for all
offense
Team effects
+ 10% Team Ammo Capacity
+ 3.5% Team Damage
Copper Scavenger
utility
You can sense nearby Copper.
More Copper Piles spawn.
Demolitions expert
offense
+ 50% Accessory Damage
- 15% Ammo Capacity
Pinata
talent
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
Highwayman
utility
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.