+ 50% Accuracy DISABLES: Aim Down Sights
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
No Movement Penalty for strafe and backpedal.
+ 75% Ammo Capacity - 5% Move Speed
+ 30% Trauma Resistance - 100% Fire Resistance
+ 25% Damage - 30% Health
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 50% Accessory Damage - 15% Ammo Capacity
+ 2 Support Inventory
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 75% Accessory Damage - 25% Swap Speed
+ 50% Healing Efficiency
+ 2 Offensive Inventory
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency