+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 2 Offensive Inventory
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 2 Support Inventory
+ 30% Accuracy
+ 30% Weakspot Damage - 5% Damage Resistance
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
+ 50% Use Speed + 10% Stamina
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
Gain 250 bonus Copper at the start of each level.
+ 50% Accuracy DISABLES: Aim Down Sights