When a horde is triggered, your team gains 20 Health.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
When you stow your weapon, it reloads.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+2 Extra life
+10% Reduced Incap Trauma
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
- 5% Health
+ 1 Team Offensive Inventory
- 10% Health
+ 1 Team Support Inventory
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Gain 250 bonus Copper at the start of each level.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
Pain Meds you apply also grant + 25% Damage for 60 seconds.