+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 2 Support Inventory
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 8% Move Speed
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 50% Use Speed + 10% Stamina
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 1 Support Inventory + 15% Trauma Resistance
You can sense nearby Support Accessories.
More Support Accessories spawn.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.