+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 2 Offensive Inventory
Each teammate gains 100 bonus Copper at the start of each level.
Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
- 5% Health
+ 1 Team Offensive Inventory
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
You can sense nearby weapons.
More weapons spawn.